![]() We attach a shard of glass to the spear shaft.Īpproaching the door, making a hand appear. We take the OIL CAN from the bedside table. Open the bedside table with the key, and open the doors. Climbing the chandelier, move to the end to the right and jump to the floor. We bring our eyes to the window, take a SHARD OF GLASS. Climbing the chandelier, move to the right. Move aside the picture of the key, and take the KEY from the niche. ![]() We lower the head-light bulb on the body. Trying to use a spear, but the knight's armor is pretty worn out. We click on the knight in armor without a head and the head-light bulb moves over his neck. We pass to the left, we reach the door, to open which the same hand does not give us. We jump to the floor at that moment, when a hand appears in the ceiling (the head-bulb connects to the torso, independently moving on the floor). Moving to the left, clinging to chandeliers. The Boy's head-bulb detaches from the torso and clings to the chandelier. We give the fly, beetle and caterpillar spider.Īs soon as the Boy with the Bulb Head goes out into the corridor, peacefully lying plush bunny turns into a monster with red eyes.Ī huge hand that has come from nowhere interferes with walking along the corridor. We apply on the lurking caterpillar "broom", catching the TRACK. We pick up a broom, standing next to the bed, then we look under the bed. We push the matchbox 3, and click on the beetle 4 at that moment, when he starts eating candy. Roll up the roulette 1, spread the scissors 2. Click on the dark left corner, and a beetle crawls out of it, who clearly loves sweets. We are waiting, when the fly flies under the lamp 1, connect bare wires 2 on the floor. To get rid of the spider, need to bring him a fly, beetle and caterpillar.įly buzzing, circling under the ceiling, and you can't reach her with your bare hands. We hurry to the door, to leave the room, but the door is blocked by a hungry spider. Some dark spherical substance flies into the window of the room, where does grandpa sleep.Ī boy wakes up from a loud call for help. The boy is waiting, when his flying dog leaves the room, then comes out next. Opening inventory (hover the cursor over the top area of the screen), click on the "jaw", and drag it to the aquarium. Place the button drawing above the grandfather's head, QUICKLY click LMB, pulling out the jaw. ![]() Hovering the cursor over grandfather's head, and, when the cursor turns into a hand, click LMB.īoy trying to take out his jaw, and a prompt appears on the screen. Hover the cursor over the fork, sharpening in the socket, click LMB. Press the power button, but she breaks, and the TV keeps on working. Hover the cursor over the TV screen, and, when the cursor becomes an eye, click LMB. Two icons appear, prescriptive follow-up: turn off the TV and put grandpa's denture in a glass of water. Move the cursor to the door, and, when the cursor changes to a hand, click LMB. The boy yawns too, intending to go to bed (bed pattern icon). Tired of the story, grandpa falls asleep on the couch, open mouth. A boy with a bulb head listens to his grandfather's story about the days of his youth, when he chopped dragons for sausage (information is displayed in the form of pictures).
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